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Season 5 · WeeklyMeta reportWeeklySeason 5

Meta Report · Oct 27 – Nov 2

Meta Report · Oct 27 – Nov 2
Hexgate· Weekly meta report
2026-11-02

This report compares two periods: Oct 20 – Nov 2 and Oct 6 – Oct 19. Copy counts combine Main Deck and Sideboard. Where two Performance scores are given, the first is for decks running the card at that count and the second for decks not running it.

Rarely played cards that won or made top cut

The card's Play rate within the Legend is 25% or lower, but between Oct 20 and Nov 2 a deck running it won a tournament, or at least 2 decks running it made top cut and its Top cut play rate is at least twice its Play rate. No minimum Sample.

— · 1 copy. Oct 20 – Nov 2: Sample 10 decks at 1 copy (Play rate 7%), Top cuts 1, Wins 1 (City Challenge · Beijing · 10.31, 128 players, Oct 31). All decks in the same two weeks: Top cuts 17. Top cut play rate at 1 copy: 6%.

— · 2 copies. Oct 20 – Nov 2: Sample 9 decks at 2 copies (Play rate 7%), Top cuts 1, Wins 1 (【城市挑战赛】-苏州站-10.31, 128 players, Oct 31). All decks in the same two weeks: Top cuts 17. Top cut play rate at 2 copies: 6%.

— · 2 copies. Oct 20 – Nov 2: Sample 3 decks at 2 copies (Play rate 2%), Top cuts 1, Wins 1 (City Challenge · Beijing · 10.31, 128 players, Oct 31). All decks in the same two weeks: Top cuts 17. Top cut play rate at 2 copies: 6%.

— · 1 copy. Oct 20 – Nov 2: Sample 5 decks at 1 copy (Play rate 6%), Top cuts 2. All decks in the same two weeks: Top cuts 11. Top cut play rate at 1 copy: 18%.

— · 1 copy. Oct 20 – Nov 2: Sample 6 decks at 1 copy (Play rate 8%), Top cuts 2. All decks in the same two weeks: Top cuts 6. Top cut play rate at 1 copy: 33%.

— · 1 copy. Oct 20 – Nov 2: Sample 5 decks at 1 copy (Play rate 12%), Top cuts 1, Wins 1 (City Challenge · Shanghai · 11.1, 128 players, Nov 1). All decks in the same two weeks: Top cuts 6. Top cut play rate at 1 copy: 17%.

— · 1 copy. Oct 20 – Nov 2: Sample 3 decks at 1 copy (Play rate 7%), Top cuts 1, Wins 1 (City Challenge · Shanghai · 11.1, 128 players, Nov 1). All decks in the same two weeks: Top cuts 6. Top cut play rate at 1 copy: 17%.

— · 1 copy. Oct 20 – Nov 2: Sample 2 decks at 1 copy (Play rate 5%), Top cuts 1, Wins 1 (City Challenge · Shanghai · 11.1, 128 players, Nov 1). All decks in the same two weeks: Top cuts 6. Top cut play rate at 1 copy: 17%.

— · 2 copies. Oct 20 – Nov 2: Sample 4 decks at 2 copies (Play rate 11%), Top cuts 2, Wins 1 (City Challenge · Fuzhou · 10.31, 115 players, Oct 31). All decks in the same two weeks: Top cuts 5. Top cut play rate at 2 copies: 40%.

— · 2 copies. Oct 20 – Nov 2: Sample 2 decks at 2 copies (Play rate 6%), Top cuts 1, Wins 1 (City Challenge · Fuzhou · 10.31, 115 players, Oct 31). All decks in the same two weeks: Top cuts 5. Top cut play rate at 2 copies: 20%.

— · 2 copies. Oct 20 – Nov 2: Sample 1 deck at 2 copies (Play rate 3%), Top cuts 1, Wins 1 (City Challenge · Fuzhou · 10.31, 115 players, Oct 31). All decks in the same two weeks: Top cuts 5. Top cut play rate at 2 copies: 20%.

— · 3 copies. Oct 20 – Nov 2: Sample 3 decks at 3 copies (Play rate 10%), Top cuts 1, Wins 1 (【城市挑战赛】-沈阳站-10.31, 111 players, Oct 31). All decks in the same two weeks: Top cuts 2. Top cut play rate at 3 copies: 50%.

— · 1 copy. Oct 20 – Nov 2: Sample 3 decks at 1 copy (Play rate 10%), Top cuts 1, Wins 1 (【城市挑战赛】-沈阳站-10.31, 111 players, Oct 31). All decks in the same two weeks: Top cuts 2. Top cut play rate at 1 copy: 50%.

Performed well for four weeks, Play rate still under 50%

In both periods, decks running this number of copies had a clearly higher Performance score than decks not running the card. Oct 20 – Nov 2: Play rate is 50% or lower, Top cut play rate is not below Play rate, and at least 2 of these decks made top cut.

— · 1 copy. Play rate at 1 copy: 57% (Oct 6 – Oct 19), 48% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 73%, Top cuts 8, Wins 0. Performance score, 1 copy / not played: 52.9 / 46.3 (Oct 6 – Oct 19), 59.4 / 40.8 (Oct 20 – Nov 2). Performs well in all four weeks; consider running more copies.

— · 2 copies. Play rate at 2 copies: 38% (Oct 6 – Oct 19), 32% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 45%, Top cuts 5, Wins 0. Performance score, 2 copies / not played: 57.4 / 41.7 (Oct 6 – Oct 19), 57.8 / 43.8 (Oct 20 – Nov 2). Performs well in all four weeks; consider running more copies.

— · 3 copies. Play rate at 3 copies: 67% (Oct 6 – Oct 19), 19% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 33%, Top cuts 2, Wins 0. Performance score, 3 copies / not played: 60.4 / 34.6 (Oct 6 – Oct 19), 55.1 / 43.1 (Oct 20 – Nov 2). Performs well in all four weeks; consider running more copies.

— · 1 copy. Play rate at 1 copy: 8% (Oct 6 – Oct 19), 26% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 33%, Top cuts 2, Wins 0. Performance score, 1 copy / not played: 54.6 / 45.0 (Oct 6 – Oct 19), 62.6 / 39.8 (Oct 20 – Nov 2). Performs well in all four weeks; consider running more copies.

— · 3 copies. Play rate at 3 copies: 45% (Oct 6 – Oct 19), 33% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 100%, Top cuts 2, Wins 1. Performance score, 3 copies / not played: 53.7 / 45.0 (Oct 6 – Oct 19), 58.6 / 42.0 (Oct 20 – Nov 2). Performs well in all four weeks; consider running more copies.

Performed poorly for four weeks, but most decks run it

More than half of the Legend's decks run the card, and in both periods the most common number of copies had a clearly lower Performance score than decks not running the card.

— · 1 copy. Play rate at 1 copy: 48% (Oct 6 – Oct 19), 48% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 50%, Top cuts 3, Wins 0. Performance score, 1 copy / not played: 42.8 / 56.3 (Oct 6 – Oct 19), 44.7 / 55.9 (Oct 20 – Nov 2). Performs poorly in all four weeks; consider running fewer copies.

— · 1 copy. Play rate at 1 copy: 62% (Oct 6 – Oct 19), 45% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 33%, Top cuts 2, Wins 1. Performance score, 1 copy / not played: 42.5 / 62.1 (Oct 6 – Oct 19), 37.4 / 65.0 (Oct 20 – Nov 2). Performs poorly in all four weeks; consider running fewer copies.

— · 1 copy. Play rate at 1 copy: 80% (Oct 6 – Oct 19), 62% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 50%, Top cuts 3, Wins 1. Performance score, 1 copy / not played: 47.1 / 52.7 (Oct 6 – Oct 19), 44.0 / 55.1 (Oct 20 – Nov 2). Performs poorly in all four weeks; consider running fewer copies.

— · 2 copies. Play rate at 2 copies: 39% (Oct 6 – Oct 19), 34% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 40%, Top cuts 2, Wins 0. Performance score, 2 copies / not played: 47.8 / 54.8 (Oct 6 – Oct 19), 45.2 / 55.5 (Oct 20 – Nov 2). Performs poorly in all four weeks; consider running fewer copies.

High Performance score, but no top cut

Decks running this number of copies have a Performance score at least 8 points higher than decks not running the card, with a Sample of 15 decks or more, but none of them made top cut between Oct 20 and Nov 2 (the Legend had at least 4 top cut decks in that time).

No cards met these conditions between Oct 20 and Nov 2.

Performed well between Oct 6 and Oct 19, poorly between Oct 20 and Nov 2

— · 2 copies. Play rate at 2 copies: 55% (Oct 6 – Oct 19), 30% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 17%, Top cuts 1, Wins 0. Performance score, 2 copies / not played: 54.6 / 45.5 (Oct 6 – Oct 19), 44.3 / 52.7 (Oct 20 – Nov 2). Play rate at 2 copies fell by 26 percentage points between the two periods. The two periods disagree, so no conclusion yet; we will check again next week.

— · 1 copy. Play rate at 1 copy: 50% (Oct 6 – Oct 19), 40% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 50%, Top cuts 1, Wins 1. Performance score, 1 copy / not played: 55.4 / 43.0 (Oct 6 – Oct 19), 42.6 / 54.4 (Oct 20 – Nov 2). The two periods disagree, so no conclusion yet; we will check again next week.

Performed poorly between Oct 6 and Oct 19, well between Oct 20 and Nov 2

— · 1 copy. Play rate at 1 copy: 52% (Oct 6 – Oct 19), 32% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 55%, Top cuts 6, Wins 0. Performance score, 1 copy / not played: 42.5 / 63.3 (Oct 6 – Oct 19), 65.8 / 34.4 (Oct 20 – Nov 2). Play rate at 1 copy fell by 21 percentage points between the two periods. The two periods disagree, so no conclusion yet; we will check again next week.

— · 1 copy. Play rate at 1 copy: 34% (Oct 6 – Oct 19), 56% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 67%, Top cuts 4, Wins 0. Performance score, 1 copy / not played: 41.6 / 56.4 (Oct 6 – Oct 19), 51.1 / 47.1 (Oct 20 – Nov 2). Play rate at 1 copy rose by 22 percentage points between the two periods. The two periods disagree, so no conclusion yet; we will check again next week.

— · 1 copy. Play rate at 1 copy: 66% (Oct 6 – Oct 19), 61% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 50%, Top cuts 3, Wins 0. Performance score, 1 copy / not played: 45.8 / 54.6 (Oct 6 – Oct 19), 52.5 / 45.2 (Oct 20 – Nov 2). The two periods disagree, so no conclusion yet; we will check again next week.

— · 1 copy. Play rate at 1 copy: 44% (Oct 6 – Oct 19), 43% (Oct 20 – Nov 2). Oct 20 – Nov 2: Top cut play rate 40%, Top cuts 2, Wins 1. Performance score, 1 copy / not played: 33.7 / 68.2 (Oct 6 – Oct 19), 53.8 / 50.1 (Oct 20 – Nov 2). The two periods disagree, so no conclusion yet; we will check again next week.

Number of copies: a clear difference for four weeks

No cards met these conditions between Oct 20 and Nov 2.

New cards, Oct 20 – Nov 2

Fewer than 10 decks ran these cards between Oct 6 and Oct 19; between Oct 20 and Nov 2 their Play rate rose clearly and they perform well. Listed for reference.

— · 1 copy. Oct 20 – Nov 2: Play rate at 1 copy 45%, Top cut play rate 47%, Top cuts 8, Wins 2; Performance score 57.4, against 46.7 for decks not running the card. Fewer than 10 decks ran it between Oct 6 and Oct 19, so there is no earlier data to compare with. To be reviewed next week.

— · 1 copy. Oct 20 – Nov 2: Play rate at 1 copy 23%, Top cut play rate 24%, Top cuts 4, Wins 1; Performance score 56.9, against 45.3 for decks not running the card. Fewer than 10 decks ran it between Oct 6 and Oct 19, so there is no earlier data to compare with. To be reviewed next week.

— · 2 copies. Oct 20 – Nov 2: Play rate at 2 copies 33%, Top cut play rate 50%, Top cuts 1, Wins 0; Performance score 70.3, against 34.8 for decks not running the card. Fewer than 10 decks ran it between Oct 6 and Oct 19, so there is no earlier data to compare with. To be reviewed next week.

— · 1 copy. Oct 20 – Nov 2: Play rate at 1 copy 37%, Top cut play rate 100%, Top cuts 2, Wins 1; Performance score 59.5, against 39.8 for decks not running the card. Fewer than 10 decks ran it between Oct 6 and Oct 19, so there is no earlier data to compare with. To be reviewed next week.

By Domain: cards that perform well across several Legends

Three single-Domain cards per Domain. Cards whose decks perform better across several Legends come first (Performance score at least 3 points higher between Oct 20 and Nov 2, and not lower between Oct 6 and Oct 19); the remaining places go by the number of Legends where the card performs better, then by the score difference. Performance score here covers all copy counts together.

Fury

— Fury Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 48%, Performance score 18.6 points higher).

— Fury Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 10%, Performance score 7.1 points higher). Play rate is still low in: ; consider running more copies.

— Fury Legends with enough decks both running and not running the card: 2. Decks running it perform better in 1 of them: (Play rate 51%, Performance score 16.8 points higher). Not better in: .

Mind

— Mind Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 87%, Performance score 13.5 points higher).

— Mind Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 48%, Performance score 11.9 points higher).

— Mind Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 22%, Performance score 6.3 points higher). Play rate is still low in: ; consider running more copies.

Calm

— Calm Legends with enough decks both running and not running the card: 3. Decks running it perform better in 3 of them: (Play rate 34%, Performance score 16.1 points higher); (Play rate 27%, Performance score 12.0 points higher); (Play rate 53%, Performance score 7.6 points higher). Play rate is still low in: , ; consider running more copies.

— Calm Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 43%, Performance score 15.5 points higher).

— Calm Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 60%, Performance score 10.9 points higher).

Body

— Body Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 36%, Performance score 5.5 points higher).

Order

— Order Legends with enough decks both running and not running the card: 2. Decks running it perform better in 1 of them: (Play rate 46%, Performance score 33.6 points higher). Not better in: .

— Order Legends with enough decks both running and not running the card: 2. Decks running it perform better in 1 of them: (Play rate 56%, Performance score 18.0 points higher). Not better in: .

— Order Legends with enough decks both running and not running the card: 1. Decks running it perform better in 1 of them: (Play rate 41%, Performance score 4.8 points higher).

Chaos

— Chaos Legends with enough decks both running and not running the card: 2. Decks running it perform better in 2 of them: (Play rate 32%, Performance score 14.8 points higher); (Play rate 59%, Performance score 6.6 points higher). Play rate is still low in: ; consider running more copies.

— Chaos Legends with enough decks both running and not running the card: 3. Decks running it perform better in 2 of them: (Play rate 30%, Performance score 29.8 points higher); (Play rate 31%, Performance score 21.6 points higher). Not better in: . Play rate is still low in: , ; consider running more copies.

— Chaos Legends with enough decks both running and not running the card: 4. Decks running it perform better in 2 of them: (Play rate 66%, Performance score 10.5 points higher); (Play rate 8%, Performance score 8.5 points higher). Not better in: , . Play rate is still low in: ; consider running more copies.

Legends

Site data for the last 7 days. Average Conversion rate across all Legends: 6.8%. Meta share = the Legend's decks ÷ all decks; Top cut share = the Legend's top cut finishes ÷ all top cut finishes; Conversion rate = top cut finishes ÷ the Legend's decks.

LegendTierMeta shareTop cut shareConversion rateWins
Tier 017.6%26.6%10.3%4
Tier 110.0%17.2%11.7%0
Tier 19.9%9.4%6.5%0
Tier 06.3%9.4%10.2%2
Tier 16.3%6.2%6.8%0
Tier 04.8%7.8%11.1%1
Tier 14.6%3.1%4.7%1
Tier 13.1%3.1%6.9%0
Tier 23.0%1.6%3.6%0
Tier 22.9%1.6%3.7%0
EvelynnTier 32.7%0.0%0.0%0
Tier 22.6%1.6%4.2%0

Conversion rate clearly above the average: (11.7%), (11.1%), (10.3%).

Tournament winners, Oct 27 – Nov 2

TournamentPlayersWinnerLegend
City Challenge · Guangzhou · 11.01128YYP·今今抽卡
City Challenge · Shanghai · 11.1128真是PCQ!
City Challenge · Beijing · 10.31128向神迈进的人
【城市挑战赛】-苏州站-10.31128GREY-海岛
City Challenge · Shenzhen · 10.31128DWT-演员
City Challenge · Fuzhou · 10.31115福州橙逯 · 初醒
【城市挑战赛】-沈阳站-10.31111CCB.春
【城市挑战赛】-西安站-11.172TUB.Whisper
Contents
  • Rarely played cards that won or made top cut
  • Performed well for four weeks, Play rate still under 50%
  • Performed poorly for four weeks, but most decks run it
  • High Performance score, but no top cut
  • Performed well between Oct 6 and Oct 19, poorly between Oct 20 and Nov 2
  • Performed poorly between Oct 6 and Oct 19, well between Oct 20 and Nov 2
  • Number of copies: a clear difference for four weeks
  • New cards, Oct 20 – Nov 2
  • By Domain: cards that perform well across several Legends
  • Fury
  • Mind
  • Calm
  • Body
  • Order
  • Chaos
  • Legends
  • Tournament winners, Oct 27 – Nov 2

This guide was first published on Hexgate (hexgate.cn) with permission from Hexgate

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